GAMEFLOW.lua




Level1.layer1 = Flow.SkyLayer.new(Color.new(131,176,243),4)
Level1.fog = Flow.Fog.new(Color.new(145, 127, 79), 4, 30)
Level1.objects = {
InventoryItem.new ("eye", ObjID.PUZZLE_ITEM1, 100, 0.5, Rotation.new(0, 0, 0),RotationAxis.Y, -1, ItemAction.USE),
InventoryItem.new ("jar_1", ObjID.PUZZLE_ITEM2, 0, 0.7, Rotation.new(0, 0, 0),RotationAxis.Y, -1, ItemAction.USE),
InventoryItem.new ("jar_2", ObjID.PUZZLE_ITEM2, 0, 0.7, Rotation.new(0, 0, 0),RotationAxis.Y, -1, ItemAction.USE),
InventoryItem.new ("half_eye_1", ObjID.PUZZLE_ITEM1_COMBO1, 100, 0.5, Rotation.new(0, 0, 0),RotationAxis.Y, -1, ItemAction.USE | ItemAction.COMBINE),
InventoryItem.new ("half_eye_2", ObjID.PUZZLE_ITEM1_COMBO2, 100, 0.5, Rotation.new(0, 0, 0),RotationAxis.Y, -1, ItemAction.USE | ItemAction.COMBINE),
InventoryItem.new ("trapdoor_key", ObjID.KEY_ITEM1, 80, 0.8, Rotation.new(0, 0, 0),RotationAxis.Y, -1, ItemAction.USE)
}




STRINGS.lua

	eye = {"Eye of Horus"},
	half_eye_1 = {"First Half Eye"},
	half_eye_2 = {"Second Half Eye"},
	jar_1 = {"Canopic Jar"},
	jar_2 = {"Canopic Jar"},
	trapdoor_key = {"Trapdoor Key"}